Hi, the current system do not support any of the new pipelines yet. I plan a remake of both for HDRP and started work already on that, in parallel with current systems. Imagine HDRP as be another platform, like Unity HDRP and has almost nothing to do anymore with Unity because is totally different from rendering - shaders standpoint, so getting there unfortunately needs a full remake and lot of work to get it done, but will get there eventually gradually. The work involved is not unlike making the asset from scratch for Unreal for example, both Unreal and HDRP are equally unknown and hard to use currently and Unity gives zero support in converting to HDRP with zero support for it, so remaking it for Unreal would probably be many times easier. The HDRP will also be a different asset, since it is not possible to have all in one and HDRP is another platform and very different, so there is nothing i will keep from current system, almost all will be remade from scratch for the new pipeline, from the sky shader to water etc. This is because Unity decided to make 2 new Unity versions that are not compatible to the current one or between them and also have different libraries, so nothing of old system can be used, so converting directly ranges from extremely hard to totally impossible because of total lack of any information on how to do it.