Unity 5 demo WIP, artistic and volumetric effects UPDATE: I have started working on a system that will allow the easy customization and prefab creation of a sky system, from a simple 2 draw call sky and volume clouds setup, to a complete weather simulation with seasons and advanced effects. I think this is now essential since the pack contains a huge ammount of systems (and will keep growing), many very advanced and is a good idea to have a centralized prefab configurator. Many features are planned for particle editing as well, like property copy among particle systems and control of various particle properties, particle scaling, automatic performance enchancement and much more. Also the configurator will come with a big library of ready to use configurations for the sun, clouds etc The Sky Master Configurator, besides the above tools, will contain a library with six major categories: - Sky rendering (for choosing skybox mode shaders or configuring the dome system, also choosing the proper shaders/materials if Unity 5 is used). - Sun beams (automatic configuration of Unity 5 image effect or the cheaper mesh based beams) - Weather behavior (decide on storm, rain etc properties and scheduling) - Volumetric Clouds (enable various properties and configure colume cloud bed for various performance needs) - Scatter fog (configuration of the terrain for scatter fog,volumetric haze setup and global fog modes) - Advanced systems (addition of advanced particle systems, like Turbulence, local forces, ice/fire spread, ice melt etc) The final goal is to allow the easy creation of complex setups with a few clicks, that will work out of the box and the prefab creation for simple drop in the scene afterwards. Many new features are also considered, like various snow growth methods, shader based dome clouds and integration to my trees and decals pack (InfiniTREE) for complete world generation with various cool effects like actual 3D accumulating snow in real time, automated changing of tree/grass art and items in various seasons etc A huge thanks for the amazing reviews and support for the pack, that help it move forward and allow me to introduce new elements and systems faster.