@aabramychev thanks for the quick reply. For my game low latency is crucial and I'd happily sacrifice bandwidth. I set SendDelay to 1ms because of this reason. As per documentation MinUpdateTimeout "defines minimum time in milliseconds between sending packets. [...] Default value = 10". Can you confirm this doesn't apply anymore? Can I rest assured MinUpdateTimeout won't add any delay? Also, are there any other parameters I can tweak to reduce the client-server latency?