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Official Memory Profiler preview package available for Unity 2018.3 and newer versions

Discussion in 'Profiler Previews' started by MartinTilo, Dec 13, 2018.

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  1. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,448
    We’ve been showing early versions of the new Memory Profiler throughout the year at Unite Berlin and Unite LA and...

    The public version is finally available!

    For the last months we’ve been busy getting the backend stabilized and improving the workflows in the UI. That said, this tool is only useful, if it helps you understand your project’s memory usage and solves actual problems you’re having with regard to memory. We know we’re not entirely there yet and have some ideas on how we can improve it but your feedback would help us greatly in informing our priorities, discovering new ideas and finding bugs or issues.

    Getting started:
    1. Download Unity 2018.30f2 or newer through the hub
    2. Open your project in Unity and go to Window > Package Manager
    3. Open the “Advanced” drop-down and make sure “Show Preview Packages” is set
    4. Select the Memory Profiler in the list of packages and click install.
    To get started, we recommend that you checkout the Documentation, and/or watch the presentations linked above. The presentation from Unite LA is still largely relevant, even if the UI might look slightly different.

    Unite Berlin 2018
    Unite LA 2018



    Feedback:

    In terms of feedback, we're especially looking for:
    • Can you think of any usecases that are not covered yet?
    • Are there any workflows that are unclear or missing?
    • Is there anything that is unclear or that you don’t understand?
    • Are there any issues or unclear parts in the documentation?

    Please feel free to post any feedback in this sub-forum.

    How to report bugs

    Ideally we'd like any bugs reported through the built in bug reporter tool, as that will automatically provide us with some relevant context. When reporting bugs, please:
    • Attach a (stripped) project when there are issues with capturing snapshots.
    • Attach snapshot files when there are issues with opening them.
    Profiling in the Editor

    As with all of Unitys Profiling tools, profiling results when profiling the playmode in the Editor are not something you should base your assumptions on. Always profile a built player on your target platform.

    Note: In case you've checked before and couldn't find it: The package is now visible in the Package Manager Window!
     
    Last edited: Dec 21, 2020
  2. charlesb_rm

    charlesb_rm

    Joined:
    Jan 18, 2017
    Posts:
    485
    If you still want to use the package today, open your project manifest.json and add this line with the other packages:
    Code (JavaScript):
    1.    "com.unity.memoryprofiler": "0.1.0-preview.2",
    The package will be shown to be installed in the Package Manager UI in the next few days if you prefer to avoid editing your manifest manually.
     
    G_Wojo, EirikWahl and RobertoRenzetti like this.
  3. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,448
    The package is now visible at version
    0.1.0-preview.3
    in the Package Manager Window. Remember to set the "Show Preview Packages" in the "Advanced" drop-down of the Package Manager Window.
     
  4. alexrvn

    alexrvn

    Unity Technologies

    Joined:
    May 16, 2017
    Posts:
    53
    Seems this didn't get posted... version 0.1.0-preview.4 is out. We'll be moving these announcements to a Releases thread
     
  5. MartinTilo

    MartinTilo

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    2,448
    And here's said Releases thread.

    Update: We have moved to the format of one forum thread per bigger release, so we can showcase the new features and workflows and get dedicated feedback for that release. You'll be able to find the latest such threads pinned to the Profiler Previews sub-forum. The current thread as of 4th of Feb 2022 is the 0.5.x Release thread.
     
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