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New Marching-Cubes-Terrainsystem

Discussion in 'Works In Progress' started by Lord_Matheess, Feb 17, 2013.

  1. Lord_Matheess

    Lord_Matheess

    Joined:
    Feb 17, 2013
    Posts:
    2
    Hello everyone!

    As the title says, we (me and my partner) are about to finish up our terrain system for our game. It is not done yet but should be finished or useable soon (of curse we talk about months ;) )

    It is a Marching-Cubes terrain system. Currently it is working in an early state of development. It can handle an almost infinite terrain (maximum size in all directions: +- 50000 ; you can go beyond this BUT it is not recommended). We have multiple materials per Chunk so you can have Stone, Dirt, Sand, Ores and such with different Renderer-Materials!
    A few days ago we implemented Drops. If you dig (yeah you can if you want to) you will get some Drops which will be collectable. The terrain or Chunk will load around the player, so called dynamic-chunk-loading. For the time being there are only a few tweak able options. There is also some saving and loading part going on (it worked with Unity 3.5 but there is something broken in 4.0, we haven't fixed it yet).

    Our question to you is: Do you have any interests in this system that we have to put it in the asset store for you?
    I know this is only a brief introduction of our system but i hope you got the point :)

    This will become the WIP Thread if there is enough interest out threre , else any mod can delete this thread if he / she wants to.

    If you have any questions, please be so kind and let us know!
    We will update out progress for let's say 2 months even if there is not that much of interest but maybe there will be the guy who is searching for it in the future.

    Thats a pic how it looks like right now (we dont have that many shots, there will be more in the future):

    https://dl.dropbox.com/u/51990915/InNowhereMCTest/Mountains%20v1.PNG (the pic is big size and cause of that I didn't put it in the image thingy)

    I forgot to mention that there is a testversion of this yet but I don't want to link it right yet.

    Lord Matheess
     
    Last edited: Feb 18, 2013
  2. Psyckosama

    Psyckosama

    Joined:
    Mar 20, 2013
    Posts:
    88
    If you can revise and expand this into a full and robust toolkit style setup, I'd be extremely interested and I think I can say the same for others.

    Do you think you could share more images and information?
     
  3. Vanamerax

    Vanamerax

    Joined:
    Jan 12, 2012
    Posts:
    866
    I'm interested in this! If I'd buy it heavily depends on the price though, I have a very small budget unfortunately :(
     
  4. zephren

    zephren

    Joined:
    Dec 7, 2012
    Posts:
    25
    Very interested in your terrain system.

    my only question is: Is the terrain randomly generated each time or can i create the terrain in advance to later be destroyed in game?

    I need to create a world that is theoretically able to be completely misshaped by the player.
     
  5. Lord_Matheess

    Lord_Matheess

    Joined:
    Feb 17, 2013
    Posts:
    2
    Hi guys nice to here some interest :)

    Psyckosama
    Of course, there are currently 4 new shots.
    I won't put them in the image box cause they are extremly big!
    So here are the links:
    https://dl.dropbox.com/u/51990915/InNowhereMCTest/New Terrain.PNG
    https://dl.dropbox.com/u/51990915/InNowhereMCTest/New Terrain_CaveEntrance.PNG
    https://dl.dropbox.com/u/51990915/InNowhereMCTest/New Terrain_InsideCave.PNG
    https://dl.dropbox.com/u/51990915/InNowhereMCTest/New Terrain_CaveFromEditor.PNG

    The terrain as you see that our landscape will be generated randomly. However this depends on your script. If you give it the same seed you always get the same output!
    Additionaly you can destruct the landscape in your script.

    And zephren your player should be possible to destroy it completly, from surface deepest cave.


    This is ment to be easy to you, but Psyckosama i dont realy know what you mean with building an toolkit out of it??

    Wasstraat65 the price will be settled around 50 -200$.

    Lord Matheess
     
  6. Vanamerax

    Vanamerax

    Joined:
    Jan 12, 2012
    Posts:
    866
    Sounds like a good price to me,

    On the new images the mesh looks like it has some sharp edges, will that eventually be changed?
     
  7. virror

    virror

    Joined:
    Feb 3, 2012
    Posts:
    2,961
    I guess the sharp edges has more to do with the base generation algorithm then the actual Terrain system, cause the first image has no edges.
     
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