Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

New isometric tilemap sorting issue

Discussion in '2D Experimental Preview' started by zulfajuniadi, Sep 12, 2018.

  1. zulfajuniadi

    zulfajuniadi

    Joined:
    Nov 18, 2017
    Posts:
    117
    I've downloaded the new 2018.3.0b1 beta and added the isometric tilemap onto the scene. Tried tinkering with the values but I can't get the tile sorting correct. Here's an animated gif of my best effort, as you can see the corner towers are overlapping:

    https://i.gyazo.com/c526a59381f394161307235a4fb59742.gif

    Is there a way to fix this?
     
  2. SirStompsalot

    SirStompsalot

    Joined:
    Sep 28, 2013
    Posts:
    112
    I've been encountering what I believe is the same issue.

     
    zulfajuniadi likes this.
  3. SirStompsalot

    SirStompsalot

    Joined:
    Sep 28, 2013
    Posts:
    112
  4. o1o1o1o1o2

    o1o1o1o1o2

    Joined:
    May 22, 2014
    Posts:
    34
    but it not fix chunk mode? chunk mode work incorrect on isometric tilemap even all tiles on the same atlas and on the same z https://ibb.co/3dQNTXR Безымянный.jpg
     
  5. eyee

    eyee

    Joined:
    May 11, 2013
    Posts:
    5
    I have the same issue. Fix does not work. This happends also if only 1 type of tile is used.
     
    mikapote likes this.
  6. mikapote

    mikapote

    Joined:
    Oct 24, 2018
    Posts:
    28
    Yep, same issue here, with 1 type of tile used.
     
  7. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Hi, if you could send your reproduction project through the Unity Bug Reporter, that would be helpful!

    Also, please post the bug case number here (and just that number), thanks!
     
  8. eightpoundgorilla

    eightpoundgorilla

    Joined:
    Jan 24, 2014
    Posts:
    5
    Hi, I followed the suggestions in post #3674053 mentioned above and I'm having the same issues as well. I went ahead and submitted a bug report:

    Case 1127579
     
  9. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Thanks! Will check out the case!
     
  10. eightpoundgorilla

    eightpoundgorilla

    Joined:
    Jan 24, 2014
    Posts:
    5
  11. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    The fix for this is also in 2019.1.0b09.
     
  12. o1o1o1o1o2

    o1o1o1o1o2

    Joined:
    May 22, 2014
    Posts:
    34
    Artifacts gone in isometric tilemap, but it seem like transparency sort axis have no any effect on sorting order in chunk mode, and it still not sorting correctly when z as y.
     
  13. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Yes, the transparency sort axis will not have any effect on the sorting order of Tiles with the TilemapRenderer in Chunk Mode. When using Isometric Z as Y, Individual mode is referred to get the sorting of other Renderers with the Tiles.
     
  14. Re2Go

    Re2Go

    Joined:
    Jan 17, 2019
    Posts:
    7
    This almost completely defeats the purpose of using a tilemap, and is not consistent with behavior in other engines (including my own non-unity tilemap implementations).

    There is really no reason that chunk mode sorting shouldn't work, barring an inherently flawed architecture
     
  15. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    In Chunk mode, the Tiles are sorted based on a simple sort order set in the TilemapRenderer.

    The transparency sort mode/axis is a property specific to the rendering Camera/s, even though this is usually set through the Graphics Settings. With the possibility of multiple Cameras having multiple modes of sorting and sorting axes, there would be plenty of sorting configurations for each Tilemap, hence the simple sort order.