I'm hosting a Unity application into a WPF "HwndHost". Unfortunately when doing this, the new input system package does not send any keyboard events. However, using the old input system works without any issues. I have also tested this with the "EmbeddedWindow" project found in the documentation (https://docs.unity3d.com/Manual/CommandLineArguments.html). Is there something I have to do to get this working or is this simply a bug / not supported?