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New Input System not recognizing gamepad on build

Discussion in 'Input System' started by Carrmichaelll, Feb 10, 2020.

  1. Carrmichaelll

    Carrmichaelll

    Joined:
    Nov 30, 2016
    Posts:
    68
    I'm using the new unity input system and my gamepads arent being recognised on build but work perfectly fine in the editor and i don't seem to under stand why....please help.
     
  2. Rene-Damm

    Rene-Damm

    Joined:
    Sep 15, 2012
    Posts:
    1,779
    What's the player target? 32-bit Windows? IIRC we have an issue ATM with input device support in 32-bit Windows builds. 64-bit should work.
     
  3. Carrmichaelll

    Carrmichaelll

    Joined:
    Nov 30, 2016
    Posts:
    68
    I Just better understood your question properly, yes, i'm using 64 bit windows versoin of unity
     
  4. Carrmichaelll

    Carrmichaelll

    Joined:
    Nov 30, 2016
    Posts:
    68
    For anyone with this same issue please change your target architecture from x86 to x86_64, thats the solution
     
  5. Yiori

    Yiori

    Joined:
    Jun 4, 2013
    Posts:
    1
    no fix for this yet? i need too distribute a x86 build for people with windows 7 (yes there are people that still uses it) and the x86_64 does not work for them, so we need the controllers to work in the x86
     
  6. AronTD

    AronTD

    Joined:
    Aug 31, 2013
    Posts:
    22
    This does not solve my issue. Something like this is very unacceptable.
     
    TokyoWarfareProject likes this.
  7. radiantboy

    radiantboy

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    Nov 21, 2012
    Posts:
    1,633
    did u ever solve it?
     
  8. bosko0509

    bosko0509

    Joined:
    Apr 13, 2018
    Posts:
    4
    Having the same problem with my PS5 controller working in editor but not build. Meanwhile my xbox controller works for both.