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Question New Input System issue with UNet/Mirror Multiplayer

Discussion in 'Input System' started by XscorpionxZ, Jan 14, 2021.

  1. XscorpionxZ

    XscorpionxZ

    Joined:
    Apr 24, 2013
    Posts:
    1
    Hello !
    I created a multiplayer scene with inputs handled by the new Input System. Multiplayer is achieved by Mirror, which is based on the now legacy UNet as far as i know.

    The problem is that only the host player can move (Their freelook cinemachine camera is working tho).
    For everything else, the Input System is calling methods with the event handler of the Input System.






    Any idea ?