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New Input System is not supported in Universal Windows (UWP)?

Discussion in 'Input System' started by Kevin1970, May 9, 2022.

  1. Kevin1970

    Kevin1970

    Joined:
    Dec 21, 2017
    Posts:
    10
    I'm totally new to the "new" Input System but any app I compile to UWP that uses the new input system in any way throws an error upon Application.Exit(). Even using the latest LTS 2021.3.2f1, debug session for a MASTER build on x64.

    Something like:

    Exception thrown at 0x00007FFF6834AEC8 (UnityPlayer.dll) in APPNAME.exe: 0xC0000005: Access violation reading location 0x000001F0401E5841.

    To be clear, the app DOES run and operate as expected while running, it's simply the exception being thrown upon Application.Exit(), which I'm assuming would mean a crash and then a crash report / crash metric / bad software version flag set etc on the Windows Store.

    As this does not happen with other build types, I'm left wondering if the new input system is simply not fully compatible with UWP?
     
  2. andrew_oc

    andrew_oc

    Unity Technologies

    Joined:
    Apr 16, 2021
    Posts:
    77
    The new input system should work fine in UWP. Sounds like you've found a bug. Do you think you'd be able to file a report via Help -> Report a bug in the editor so we can take a look? Thanks.
     
  3. Kevin1970

    Kevin1970

    Joined:
    Dec 21, 2017
    Posts:
    10
    Ok thank you I've now done that although just to be clear this is the first time I've tried to use this new system and it's basically just "Hello World" so I think a real bug must be unlikely.