Hello, Am I doing this wrong? I had my entire game based around Rewired which has worked decently enough over the years. I now have to add Valve Index support, and Rewired does not have any (last I checked) support for XR controllers. I had asked for some custom controller files, and Rewired did not disappoint, but trying to add my own has been a nightmare and I would rather let Unity manage XR devices with all of their new fancy Input and XR systems in place. Half of Rewired's toil was to combat updates from Unity, so lets just go to the source, right? I see there is a new Input system. I download and start mapping action. Most things work as advertised however no mention on Valve Index in the presets (Wand,Touch,WMR, etc all seem to be there) So no matter what I do, I cant get the new Input System to see an Index at all, not even the buttons or hats. Googling shows that the OLD system has it mapped to every axis, down to the fingers. So the old system supports knuckles, the new system does not? I go to the old system in the editor and its grayed out because I have the new system package installed. I then discover that XR.input devices has universal functions. I get Trigger working, I get Grip working, things are looking up, I just have to mix my universal XR inputs with my new InputSystem inputs. I now have a multiverse input system. I continue to manually map the knuckles inputs, but LO, it wont see secondary buttons, it registers grip as the same button as button 1, The buttons and axis are all scattered and doubled up. So let me get this perfectly straight: • Old Unity Input system has full Index mapping • New Unity Input System has no Index mapping • Unity XR system has partial Index mapping • Old Unity Input system cant be used with New Unity Input System • New Old Unity XR system is deprecated and going to disappear soon. • SteamVR has full Knuckles support but tries to take over your project and life the second you run it. What in the steaming hell is going on?