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New Input System and Unity Remote 5

Discussion in 'Input System' started by jrmobley, Aug 28, 2019.

  1. jrmobley

    jrmobley

    Joined:
    Feb 16, 2013
    Posts:
    8
    Is the new Input System expected to work with Unity Remote 5? I see that the Input Debug panel has a pulldown for Remote Devices, and my iPhone does show up in that list, but when I choose it, I get three errors in the console log, and no input from the remote:

    Attempting to connect to player ip: 127.0.0.1 with a 1 ms timeout
    Failed to connect to player
    DisconnectMsg.Process
    The docs regarding Debugging Remotely suggest to me that it only supports connecting to a remote instance of my own project, so I'm not entirely surprised that it does not successfully connect to Unity Remote 5.

    It would be super useful to develop for multi-touch via Unity Remote!
     
    Monopowaa likes this.
  2. Rene-Damm

    Rene-Damm

    Unity Technologies

    Joined:
    Sep 15, 2012
    Posts:
    1,387
    We haven't yet sync'd with the folks for the Unity Remote so no definite plans at this point and not sure what the status is ATM. Something good to pick up post-1.0 I think.

    The input debugger can indeed only connect if there's a project (doesn't have to be the same one) running with the input system active on the opposite end. When connected, touch input from the device is coming through like local input but yeah, without the graphics being sent back to the device, that provides limited usefulness for operating the game remotely. So yeah, Unity Remote support surely should happen.
     
    Monopowaa likes this.
  3. Bill-Ape

    Bill-Ape

    Joined:
    Jan 13, 2015
    Posts:
    7
    Hi, this is essential for us before we could move onto this new InputSystem. The Unity Remote is a vital stepping stone for writing touch controls to test how something is feeling without having to wait for a full build.
     
    diliupg, toma7687 and deividkamui like this.
  4. Goest_

    Goest_

    Joined:
    Jul 10, 2013
    Posts:
    9
    Is there an update on this? Being able to use the remote app would be really useful with the new input system
     
    navaem likes this.
  5. hazuhiro

    hazuhiro

    Joined:
    Feb 14, 2019
    Posts:
    22
    hi all, is it support unity remote already for touch input?
     
  6. o-san

    o-san

    Joined:
    Jun 23, 2018
    Posts:
    15
    I have not managed to get it to work (having the same problems as the topic starter). Any news on this?
     
  7. FIFTYTWO

    FIFTYTWO

    Joined:
    Oct 21, 2014
    Posts:
    27
    It doesn't work for us too. It would be really great to test the new input system with Unity Remote. Very useful for touch and accelerometer/gyroscope controls.
     
  8. Fenrisul

    Fenrisul

    Joined:
    Jan 2, 2010
    Posts:
    532
    Erm... Wow. I actually didn't expect to see this thread.

    Unity Remote is *HOW* mobile Unity apps get made.

    Does InputSystem support Unity Remote now? Even through an artificial touch events --> InputSystem events bridge?
     
    Monopowaa likes this.
  9. suiboli

    suiboli

    Joined:
    Mar 27, 2020
    Posts:
    2
    Well, yesterday 1.0.0 version released. The post-1.0 time has been arrived. Hope you pick it up in the next preview version. Appreciate.
     
  10. Kmil81

    Kmil81

    Joined:
    May 5, 2019
    Posts:
    9
    How does the Unity team recommend testing code built around the Input System accelerometer, gyro, and linearaccelerationsensor inputs when developing for iOS?

    I'm finding this to be extremely challenging to have to produce a build to test the most basic of features to get started with the new Input System
     
  11. fgbg

    fgbg

    Joined:
    Dec 22, 2012
    Posts:
    51
    There's no way I can efficiently build a mobile game using the new input system if remote 5 doesn't detect and send the touch controls. Especially in games where there are lots of unique abilities and movement.
     
  12. Dawando

    Dawando

    Joined:
    Oct 12, 2016
    Posts:
    11
    It seems that there is no support for the new input system on mobile at all
     
  13. fgbg

    fgbg

    Joined:
    Dec 22, 2012
    Posts:
    51
    Guess it's time to revert then.
     
  14. wtetotew

    wtetotew

    Joined:
    Apr 12, 2020
    Posts:
    13
    Hi Unity team.
    How much time approximatly for remote5 compatibility?
    I'm starting a game with new input system but without remote5 support it's problematic.
     
  15. IgnisIncendio

    IgnisIncendio

    Joined:
    Aug 16, 2017
    Posts:
    186
    What? A game engine that powers 50% of all mobile games has a new input system that doesn't support mobile?
     
  16. hwhikes

    hwhikes

    Joined:
    May 21, 2020
    Posts:
    3
    I don't mean to sound ungrateful for all unity does have, however, the mobile input workflow could use some attention. If possible, it would be nice to see more streamlined input section for touch. It would have saved some time if there were something like an editor window that housed some boilerplate script for basic touch phases. I know there are other options or even assets that can do this, but something as fundamental as a mobile touchscreen tools shouldn't have to be outsourced IMO. To end on a good note, the new system does look promising with it's easy bindings, gamepad detection, interface generation, ect.
     
  17. Fenrisul

    Fenrisul

    Joined:
    Jan 2, 2010
    Posts:
    532
    The only real answer here right now is... meh...buy a Touch Screen friendly monitor or laptop.... Admittedly they aren't that expensive and some laptops still ship with that tech.

    https://www.amazon.com/Zenscreen-MB16AMT-Portable-Non-Glare-Speakers/dp/B07WC2NL2G
    These do the job pretty well..

    I'll be the first one to say it though.... No Remote Support means I wont be using New Input System in any mobile projects... which hurts big time because mobile Gamepad support is really important.
     
  18. EduardoLauer

    EduardoLauer

    Joined:
    Jun 10, 2013
    Posts:
    5
    Any update on this?
     
  19. diliupg

    diliupg

    Joined:
    Jan 23, 2018
    Posts:
    25
    wait for about an year they will start on this then. The Epic battle just started.
     
  20. Rene-Damm

    Rene-Damm

    Unity Technologies

    Joined:
    Sep 15, 2012
    Posts:
    1,387
    Support for the Unity Remote is being worked on.
     
  21. gsbenton027

    gsbenton027

    Joined:
    Feb 22, 2018
    Posts:
    6
    Any progress updates? How long is this expected to take?
     
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