Hey everyone, Our new 70+ pages e-book, Create modular game architecture in Unity with ScriptableObjects, which provides best practices from professional developers for deploying ScriptableObjects in production, is now available for download. Along with the e-book, you can download a demo project from GitHub inspired by classic arcade game mechanics. The demo shows how ScriptableObjects can help you create components that are testable and scalable, while also being designer-friendly. Although a game like this could be built with far fewer lines of code, this demo shows ScriptableObjects in action. Here’s a preview of what you can find in the guide: Introduction to ScriptableObjects ScriptableObjects versus MonoBehaviours Data containers Design patterns: Extendable enums, Delegate objects, Observer, Command Walkthrough the paddle game demo project >> Download the guide We hope you find these resources helpful in your work! As always, please share any suggestions and feedback in the comments here.