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New feature: log errors ?

Discussion in 'Unity Analytics' started by -Aymeric-, Feb 25, 2015.

  1. -Aymeric-

    -Aymeric-

    Joined:
    Oct 21, 2014
    Posts:
    110
    Hey there,

    With Flash/AIR/AS3 I use Flox to report analytics from my app. There is an awesome feature : log errors. If I add :

    Code (csharp):
    1. loaderInfo.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, function(event:UncaughtErrorEvent):void {
    2.       Flox.logError(event.error, "Uncaught Error: " + event.error.message);
    3. });
    All the runtime errors from my app will be catched and report in the Flox console. That's way I can see how often an error occurs and its stack. It defintely helps me to solve them and make a better app which is bug free.

    I would really enjoy to see something like this with Unity Analytics!
     
  2. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    637
    That's a really good idea. As an old Flash/Air-head myself, I've used a similar functionality (not Flox...can't remember quite what we used). I'll forward the suggestion to the relevant folks.
     
  3. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    637
    So, relevant to your recent question, this was announced today at GDC:

    http://perf.cloud.unity3d.com/

    This is a new (alpha) service where we'll be handling crash and unhandled exception reporting. Hope it helps!
     
  4. -Aymeric-

    -Aymeric-

    Joined:
    Oct 21, 2014
    Posts:
    110
    Yeah, sounds like exactly what I needed! Waiting for the access, thanks again marc!