Hi everyone, We would love to have your feedback on our new FBX Exporter. The Unity FBX Exporter package makes it smooth and easy to send geometry from Unity 2017.2 or later to any application that supports FBX and back again with minimal effort. We think this is going to be a super useful add on to your production flow. The FBX Exporter package includes the following features: ● FBX Exporter: Exports geometry as FBX files. ● Convert To Linked Prefab Instance: Converts a GameObject hierarchy to a Linked Prefab: a Prefab configured for auto-updating that is linked to a FBX Model. ● FBX Prefab Component: to handle non-destructively merging changes back into your Prefab whenever the FBX Model changes on disk. ● Unity Integration for Maya & 3DsMax: All softwares using FXB are supported but we have simplified the workflow for Maya and 3DsMax to a single button clic! Import and export assets between Unity, Maya and 3DsMax with minimal effort. See the video below for a quick introduction: Documentation: https://oc.unity3d.com/index.php/s/ftB4UYNeD0WNoV3 You can download the package from the Asset Store: http://u3d.as/XWD Please let us know what you think!