Hello i saw that unity has implemented a new event function in the clips (see picture), but how i can get access to it ?
During import in the inspector. Select your model and go to the animation tab in the inspector. Only seems to work for mecanim (not legacy).
Thanks for the quick Reply. I have already my model at Generic but i dont now how to add it to a script. It says only that test has not a reciever.
Ok i found the Problem - The Script to catch the event must be on the same Hierarchy as the Animator. Is there are other solution to catch the event on different scripts except to make a script to handle this ?