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New Editor Theme

Discussion in 'Editor Workflows' started by benoitd_unity, Oct 3, 2018.

?

Which theme do you prefer?

  1. I prefer the current theme

    138 vote(s)
    39.2%
  2. I prefer the new theme

    214 vote(s)
    60.8%
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  1. Lars-Steenhoff

    Lars-Steenhoff

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    No just they way they render
     
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  2. mgear

    mgear

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    from new build (with dark theme)
    - too much contrast in dark theme, inspector text is brighter than current unity (old rgb 180,180,180.. new 210,210,210)
    - didn't really find any font better than the original unity font.. segoe ui, yu gothig UI, myriad pro maybe least annoying from the fonts that i had..

    * tested some new fonts: Open Sans was ok, Montserrat might look ok with smaller font, Source Sans Pro was ok (maybe bit too small looking)
    [tested using laptop win10, 1920x1080 screen]

    I'd vote for leaving font selected there, just call it as an 'experimental feature' so people can expect problems with most fonts..
     
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  3. tkslan

    tkslan

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    About best font, think I nailed it ;)
    PT sans looks nice and clean.
     

    Attached Files:

    Last edited: Nov 10, 2018
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  4. FellowPlayer123

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    I wonder how could anyone ever voted: "I prefer the current theme". The current looks ugly and outdated while the new looks modern and nice.
     
  5. AcidArrow

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    And here I was thinking that it's usability that matters.
     
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  6. dadude123

    dadude123

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    Sure I agree the new theme looks nice, after a few more margin/padding fixes it might even look better.
    But as you can see from 90% of all the posts in this thread, the new font rendering is an absolute deal breaker, its just god-awful on a normal computer.

    I hope they'll have an acceptable solution for this soon. Just changing the front back is one option yea, but actually making the new font look as good as it's supposed to look would be the actual fix.

    "Modern and nice" is all fine with me, but usability, readability etc come first.
     
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  7. Lurking-Ninja

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    They obviously will fix all the problems, people just like to complain and like to foresee end of the world and total annihilation even on the smallest changes. And this is first hand experience. No matter what you do, you should not ask your users about UI design and UX. You should consult with actual people who study UX and do it for a living and ask people about other things, do case studies and such.

    But your users won't design the best UX and the best UI for you ever.
     
  8. dadude123

    dadude123

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    Careful dude, I get where you are coming from (and I'd even partially agree).
    But phrasing it like that makes people interpret it as "don't even ask for your customers opinion".
    And we all know how well that works... :p
     
  9. FellowPlayer123

    FellowPlayer123

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    How can you complain about font rendering? The current version is blurred while the new is sharp. So the new is much better. Also, I will not comment about functionality because it is almost the same as the old one (and I think it's great).
     
  10. APSchmidtOfOld

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    They are not in my version of Unity, 2018.14.1f1...
     
  11. Lurking-Ninja

    Lurking-Ninja

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    Because this is the case. Software developer should not ask for the user's opinion. Individually it's useless. Conduct surveys and case studies, that worth something and you already asked the users. But in a form that may worth something.
    Average Joe or Jane user1 won't give you a good advice since they won't care about any other use-case, only the one they're using. So whatever. It's fine by me if someone interpret this as "don't ask the user's opinion at all", because that is what I'm saying. Don't ask the user's opinion about the problem. Ask them about their use-cases, what they need, where your current solution falls short, etc.

    That's not this simple. The old one is blurred, that's true, but there are some versions from the new where it's even more blurred on some resolutions. So it's not a clear cut, and it needs to be addressed.
     
  12. Eric5h5

    Eric5h5

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    If you look at the various comparison screenshots posted here, you can see that's objectively untrue. Here's one from the first page:

    upload_2018-10-4_13-37-6.png

    --Eric
     
  13. soumen

    soumen

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    hi, can anyone help me on how to enable this new UI, i have downloaded Unity 2019.1.0a8 Personal Edition, but I'm seeing the old UI.
     
  14. APSchmidtOfOld

    APSchmidtOfOld

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    It's probably not available for the personal edition.
     
  15. Lurking-Ninja

    Lurking-Ninja

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    It's not part of the alpha yet. Please, read back this thread, there are a couple posts from Unity members which contain links to the special build to test the UI (it's not a full Unity build you won't be able to run your game in it, it's just to test the UI and the fonts).
     
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  16. eobet

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    Every time I see someone complain about feedback in a feedback thread, my eyes want to roll so far back into my head...

    First, in your first hand experience, did you happen to read Donald Norman's "Living with Complexity", and perhaps the chapter on desire lines in software? This entire thread is proof that people want to arrange their place of work in a manner that suits them the best, and because the work is so diverse, it is impossible for a design team to account for all use cases. There is a school of thought within design which says that if there's too much configurability options the designers haven't done their job, but I don't think that applies when a potentially not insignificant group of your customers are Ux designers designing Ux (and even Ux for your own application). :)

    Second, this thread has mostly focused on the readability of the UI, and I think several people here have pretty clearly demonstrated that whoever did the initial design pass thought more about the style than the usability (probably to sell the concept, since cool looking stuff pitch well). The feedback is very deserved and I hope the other developers encourage more of it.
     
  17. Lurking-Ninja

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    I complain about the "everything is sh.t I want back the old one". Sorry, but it's childish and it's not a "feedback". If you read all of my comments you can see, that I agree that there is work to do.

    Most of the customers do not know what is the optimal workflow at the first place.
    I agree with that statement: "if there's too much configurability options the designers haven't done their job".
    You as the application developer know better, you have the resources to gather all of the use-cases, your customers do not. They are selfish (understandable) and they are blind to their own use-case.
    Your job as the developer of the application is to come up with a design which fulfills all the use cases.

    Well, I'm not a developer here, I have no stake in this fire. I'm not a Unity employee, so I really don't understand your comment.
     
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  18. APSchmidtOfOld

    APSchmidtOfOld

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    Okay then. :)
     
  19. soumen

    soumen

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    Thanks for pointing out, I didn't notice that!
     
  20. APSchmidtOfOld

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    I can only download the mac version; guess which version I need? :)

    Edit: okay, I managed downloading it by using "Open with" instead of "Save as". I'm going to take a look now.
     
    Last edited: Nov 13, 2018
  21. hippocoder

    hippocoder

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    A wild moderator appears to scan to see if anyone is being mean to anyone else, before fading back into the shadows.
     
  22. AcidArrow

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    I may be about to because in this thread I learnt that if Unity asks for feedback and the thing they ask for feedback is something that seems (to me) to be going in the wrong direction, I should say nothing, because "They obviously will fix all the problems", which is as naive as it gets.
     
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  23. hippocoder

    hippocoder

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  24. Lurking-Ninja

    Lurking-Ninja

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    You can send PM if you don't want to be moderated. ;)

    Edit: But first, maybe it would be useful to put that what I said in context.
    And no need to play the victim here, you can say whatever you want. I'm not here to silence you. My opinion shouldn't matter to you.

    Edit2: oh and I especially don't tell you to not to mention what you think the problem with anything. Since this thread is good data-point in a much bigger research (case study if you will), I just gave voice to the problem that if we take five of your (general you) "we need to do this way" are five contradictory things. And tried to explain why it's a bad idea. Especially to believe in that we will design the new UI here on the forum like some people are thinking.
     
    Last edited: Nov 13, 2018
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  25. APSchmidtOfOld

    APSchmidtOfOld

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    I didn't get notification of your message and edited my post. I managed downloading the archive by using "open with" instead of "save as".

    The link you provide works! Future downloaders will thank you for that. ;)
     
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  26. AcidArrow

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    To tell you what? That your posts sometimes annoy me? :p

    In any case, after I posted that, I went back and skimmed the first few pages of this thread, which in retrospect I should have done first, because I was under the impression that the only thing you contributed to this thread was "complaining about other people complaining", which ticks me off.

    Turns out I was wrong and now I feel a bit like an idiot.

    (PS: I still think that assuming they will fix all the problems is a bad thing)
     
  27. Lurking-Ninja

    Lurking-Ninja

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    Whatever is on your soul. I'm a friendly guy under the crispy shell. ;)

    Don't, to be mistaken is human. And I admit I can be a jerk and/or irritating from time to time. So whatever.

    Well, since I'm working in the enterprise software industry I know how it works. Don't worry, everything will be fixed sooner or later. Maybe not on the way you like, but they will find a compromise eventually. The key is the sooner or later.
    And bashing them that they aren't capable of doing it sooner is not helping anyone. Also the "oh, Unity touches this, they will screw it up"-mentality also harmful.
    You (and again, I'm talking in general here, about this entire thread) should really communicate what you would like to see, but at the same time you should know that it's not that simple. This is just the nature of the software development.

    Oh, and believe me, they aren't here to screw it up for you. They are here to make the best software for most people. Which may or may not aligns with your workflow/expectations. But you can't make everyone happy.

    ps: apparently I don't speak English today... sorry about the ton of grammatical mistakes...
     
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  28. APSchmidtOfOld

    APSchmidtOfOld

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    I just launched the test version and my first impression is that I like the new font and I also like it to be condensed. I'm in fact a bit surprised that it's readable and it's a good surprise. :)

    I thought we could change the font in this version? I couldn't find it in the preferences (2019.1.0a7).
     
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  29. Lurking-Ninja

    Lurking-Ninja

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    The font-selector is a separate build: https://forum.unity.com/threads/new-editor-theme.564484/page-7#post-3871840

    BTW, it would be useful if you tell us your screen resolution also, because so far it seems that the higher resolution the better this new condensed font looks. On 2560x1440 on 17" it's too narrow and too mushy.
     
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  30. APSchmidtOfOld

    APSchmidtOfOld

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    My screen size: 15.6 inch, resolution 1920 x 1080. :)
     
  31. AcidArrow

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    Agreed.
    Well, from past experience it's not that they screw it up, it's more like if a radical change is made, it's pretty bad early on, it (semi? depends) quickly becomes semi decent and then eventually, years later, it becomes pretty good.

    Which is fine for new stuff that are "experimental" that I'm not already using/depending on, but if it's something that I use daily and it's about to become worse (at least in my eyes), then I have a problem. I have an even bigger problem, if I was depending on the old system/feature/UI/whatever in a way that only I was (or was using a smaller feature that wasn't otherwise popular).

    Or maybe it's just that the transition from Beast to Enlighten has left me with PTSD. (did you know? Unity 4 could bake lighting on skinned meshes, that was the last version it could do that. I was using that. And light probes only now (in 2019.1 alpha) have enough fixes and features that are as usable as the 4.x ones)

    In the case of the UI, I think they simply showed things too early. In the build I tried, things were mis-aligned, it was generally under-cooked and un-polished, and the "flatness" made different GUI elements difficult to tell apart. They will obviously fix some of that, but how many years will it be till they fix all the problems?
     
  32. Lurking-Ninja

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    I more or less agree with your other things in your post, except this one.

    They have a completely new underlying UI-system. It should allow them to work faster, iterate faster. Now, it's still hell of a beast to translate every bit of the UI (Unity software is a giant, have many small pieces of UI) to the new system and as you probably know every software development team have limited resources and should make the changes first which helps the most of the user-base. But changes like this should not be avoided. Otherwise you just stop developing or stuck to old solutions for years, like you saw at Unity. They have been there they have done that, it was a disaster.

    To summarize: I welcome the change even if it won't be perfect at first glance, because it will allow them to iterate over it relatively fast. And even if my life will be a little bit harder sometimes, I know they will work on it.
     
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  33. orb

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    Move fast and break hearts.
     
  34. Lurking-Ninja

    Lurking-Ninja

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    Disruptive innovative design for lovers? :D
     
  35. APSchmidtOfOld

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    I tried the font selector, I'm not convinced yet. I like the default, as I already said; then I tried two of my favourite fonts, Lucida Sans unicode and Trebuchet MS.

    Current editor:

    current.JPG

    New Default:

    default.JPG

    Lucida sans unicode:

    lucidasansunicode.JPG

    Trebuchet MS:

    trebuchetms.JPG
     
    Last edited: Nov 13, 2018
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  36. benoitd_unity

    benoitd_unity

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    What is tricky with the font selector is every font has different attributes (baseline, ascender, descender, etc…) and the Editor does not adapt when changing them, which doesn't always produce a nice result.
     
  37. APSchmidtOfOld

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    So I thought.

    Like I said, I like the new default font; I'll no longer need to change it then! :D
     
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  38. GONG_YOYO

    GONG_YOYO

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    Bro,Can you give me this version unity winx64 download link? Please?I really like the new UI
     
  39. APSchmidtOfOld

    APSchmidtOfOld

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  40. GONG_YOYO

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  41. SonicBloomEric

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    The main Alpha builds DO NOT include the new editor theme yet. It is confusing, but the builds people link in this thread are all Experimental builds and are a separate thing.

    @benoitd_unity Perhaps you guys should stop calling the UI builds an "Alpha" and refer to them as "New Editor Theme Experimental Builds"?
     
  42. orb

    orb

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    Yeah, these builds should be x-builds rather than a-builds. 2019.1.0.x4 or whatever to signify it's very, very special. Maybe a -newtheme after the name.
     
  43. Gru

    Gru

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    CONTINUED:

    This build doesn't have the font selection, but I don't think this is viable for the final product, because some elements need to have specified width or the interface will need to know how to handle overflow in the responsive-like style, both in the editor and the assets, and that's very hard. So I bet on one good font chosen for the final product. Which I don't think is this one, as it's rendered right now. Rendered through Chrome this is how Roboto actually looks:
    Picture 14px:
    View attachment 332752
    Picture 13px, compare with above:
    View attachment 332764
    Picture 12px, no bueno, look at that H:
    upload_2018-11-19_16-46-59.png
    Picture 11px, works again:
    upload_2018-11-19_16-48-25.png
    Picture 10px:
    upload_2018-11-19_16-49-13.png
    No bluriness, except for lighting inconsistency in 12px size; also better letter spacing. It's clearly the problem with the rendering system.

    The font of the console should be monospace. Roboto and Console simply look unprofessional and inappropriate. I would recommend Fira Mono or Consolas on Windows. For the rest of the editor, Open Sans could maybe be good. I would also experiment with other monospace fonts, such as Roboto Mono, Space Mono, Fira Mono.
     
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  44. Edy

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    I think there are at least four variants of the old theme:
    - Windows, low DPI
    - Windows, high DPI
    - Mac, low DPI (does this exists actually?)
    - Mac, high DPI

    Every Mac user prefers the new theme as it looks great. But on Windows, and more specifically on Windows low DPI, there are serious issues that make the new theme really ugly and unusable. The UI team is already working on it, and the font selector demonstrates they're working in the right direction, but we're not there yet.
     
  45. Eric5h5

    Eric5h5

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    Sure.

    Um, no. ;) Also, the font is only one aspect.

    --Eric
     
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  46. AcidArrow

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    Mac user, I don't prefer the new theme.
     
  47. Edy

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    Oh! Good to know, thanks! :) As for the initial pics posted by benoitd_unity, (Mac, high DPI) I would have adopted the new theme in a snap. But I can talk as Windows user only.
     
  48. dCalle

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    Well look like the team is doing something for the sake of having something done. My Problem with the UI was, that its Style was 10 years old. the new UI looks like its already 5 years old. I would have wanted something rather futuristic, clean and edgy, not that 2014 i-made-a-generic-whatever.js/css flat ui style. I think what I really didn't like was the rounded button style. not the 3d effect of them. it feels like a deprecated macOS style. BUt I guess it is just bugging me because it looks crappy with the perosnal grey color. looks quite ok with the pro color ( I mean the old ui). But ultimately, as a developer, I think you also want to immerse into waht you are developing. having the new style would be alright if you're making an angry birds game. working on a sci-fi game? not really. So what I would suggest is make it moddable and open up the asset store for editor ui styles, because in the end there'll be always someone complaing, let that be their problem not yours.
     
    Last edited: Nov 22, 2018
  49. AcidArrow

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    That doesn't really matter all that much though. It's a tool, it's not critical for it to be pretty.

    Now, I'm not against Unity having a facelift. I'm just worried that we will go a long transitional period where usability will suffer (and things like easing in the scene view in the latest 2019 alphas doesn't exactly fill me with confidence... luckily you can turn that off :) ). I have already expressed my top issues and other users have filled in the rest. Really the early pages of this thread are filled with good feedback, so I think Unity has heard us, hopefully the next preview will be an improvement.
     
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  50. GeneGeneGene

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    Does anyone know if there is a place where I can see all the new 2019 icons together (in one image perhaps)?
     
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