Hey everyone, The new e-book, Unity for technical artists: Key toolsets and workflows, is now available for download. >> Download the e-book<< This guide compiles detailed summaries of all Unity systems, features, and workflows for experienced technical artists. You can use it as both a source of inspiration and a reference for accessing more advanced creator content to expand your skill set or enrich your onboarding experience to Unity. Every section was reviewed with the Unity teams experienced or behind each topic area Here’s some examples of what you can find in the guide: Working with assets: importing assets, roundtripping with DCC tools, and the Asset Database Rendering pipeline and pathways: Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP) Global Illumination: Progressive, CPU, and GPU Lightmappers, as well as differences between Real-time GI, Ray-traced GI, and Enlighten Worldbuilding: key workflows for grey-boxing levels with ProBuilder and Polybrush Digital humans: a look into the creation of realistic characters from The Heretic and Enemies We hope that you enjoy this latest technical guide! For more advanced content, you can browse our recently published How-to hub, which gathers Unity e-books, instructional articles, documentation, and more, all in one place. As always, any suggestions, feedback, please share in the comments.