Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Showcase New devlog on my Dodging game! (+ Workaround for proper high time-scale training)

Discussion in 'ML-Agents' started by avbiswas, Mar 14, 2023.

  1. avbiswas


    Jun 10, 2019
    Hey guys! Wanted to share my new devlog on my Unity game where I am training an AI to learn to dodge bullets using ML-Agents/Reinforcement Learning! I am kinda amazed how good it plays after proper training...

    I had been having issues with training on a high time-scale and testing on time-scale 1. For "reasons", testing on lower time scales was always doing much much worse. I found a little workaround where I replaced all my coroutines with FixedDeltaTime-dependent delays. Full explanation and game progress here:

  2. y116114


    Nov 23, 2020
    Hello! I want to know that how to modify the time-scale. Can you tell me? Please~