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Showcase New devlog on my Dodging game! (+ Workaround for proper high time-scale training)

Discussion in 'ML-Agents' started by avbiswas, Mar 14, 2023.

  1. avbiswas

    avbiswas

    Joined:
    Jun 10, 2019
    Posts:
    7
    Hey guys! Wanted to share my new devlog on my Unity game where I am training an AI to learn to dodge bullets using ML-Agents/Reinforcement Learning! I am kinda amazed how good it plays after proper training...

    I had been having issues with training on a high time-scale and testing on time-scale 1. For "reasons", testing on lower time scales was always doing much much worse. I found a little workaround where I replaced all my coroutines with FixedDeltaTime-dependent delays. Full explanation and game progress here:

     
  2. y116114

    y116114

    Joined:
    Nov 23, 2020
    Posts:
    3
    Hello! I want to know that how to modify the time-scale. Can you tell me? Please~