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New Device Simulator (preview)

Discussion in '2019.3 Beta' started by JC-Cimetiere, Sep 26, 2019.

  1. paul_h

    paul_h

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    Sep 13, 2014
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  2. Xarbrough

    Xarbrough

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    Previously, the device simulator was a package, in newer versions, it's built-in. Not sure which devices are included, but in any case, you can add your own device.

    Also, the package is/was a preview package, so you might first need to enable to option to show preview packages in the editor. It was never published via the Asset Store.
     
  3. paul_h

    paul_h

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    Yep, i tried in the asset store because I had no idea where to find it.
    Not speaking about the simulator itself but the "Device Simulator Devices 1.0.0". It appears to be a separate asset that contains additional devices for the device simulator.
     
  4. Xarbrough

    Xarbrough

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    Right I see, then I don't know, because when I try to add com.unity.device-simulator.devices to Unity 2021.2. it says "not compatible", but also, if I look over the list it seems like all of those devices should be installed by default, but yea iPhone 13 is missing. Sorry, can't help, but I'd be interested as well to have more devices!
     
  5. petey

    petey

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    May 20, 2009
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    Hey I've been using the device simulator on the new 2021 LTS release and I noticed that whenever I trigger an input, a macOS system sound plays. It's super annoying, is anyone else getting this?
     
  6. MaximPP

    MaximPP

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    Jan 26, 2019
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    How to use DeviceSimulatorCallbacks.OnDeviceChange? Can you give me an example? I am getting an error
    "The type or namespace name 'DeviceSimulator' does not exist in the namespace 'Unity' "
     
  7. Artpen

    Artpen

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    Jan 24, 2015
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    Device Simulator always return 1 for tapCount ? It there a way to fix it?
    How to test iOS double tap feature with it ?
     
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