We have a few new exciting updates to share today! "Skelebuddies Halloween Run" demo First we’ve completed a new demo called Skelebuddies Halloween Run, which is available as an instant game on Facebook: https://fb.gg/play/388790642515896 You can also try the simple web version here This mini game was built with Project Tiny preview 0.29. It allowed us to validate some of the existing features, identify gaps, find & fix bugs, which are going to land in the next preview (see next section). We are in the process of upgrading the project to the next public preview, and once completed we will publish the project along with the other samples on https://github.com/Unity-Technologies/ProjectTinySamples Upcoming preview 0.31 Project Tiny preview 0.31 is coming very soon (we skipped publishing 0.30) and this next preview is loaded with lots of new features and bug fixes including improved scene management (no need for subscenes anymore), multi camera, JSON and more. Roadmap update Although we are moving at a steady pace to grow the feature set, we still have some ground to cover to get to a production ready version 1.0. While we believe the current runtime is already fairly robust, we also know that we still have a lot of work remaining to deliver a great authoring experience. As explained in the Getting Started guide, the authoring workflow, which involves a GameObjects to Entities conversion, is very much work in progress with a lot of limitations on the accuracy of “preview” in the Editor, forcing the user to “Build & Run” to iterate with precision. We are working hard on this, but it’s too early to share the details and the timeline for when it’s ready. Meanwhile we want to thank you all for joining us on the Project Tiny journey, and for influencing the product by sharing your feedback. Stay tuned for the next preview!