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New command for skills

Discussion in 'FPS.Sample Game' started by djalmadh_unity, Apr 23, 2019.

  1. djalmadh_unity

    djalmadh_unity

    Joined:
    Apr 23, 2019
    Posts:
    2
    I'm trying to add a new command for an active skill so I created a new userCommand using the inputSystem script and replicated the logic used for other commands(primfire, secfire,...) at defaltCharBehaviourController and itemTypeDefinition scripts. It works fine when I hit the unity play button but when I try to run using the quick start it stops working.