Hi everyone, We’ve just wrapped up a new e-book for profiling your games. We know that smooth performance is essential to creating immersive gaming experiences – and to achieve that, you need to profile your game. Not only do you need to know what tools to use, and how, but when to use them. This 70+ page guide to advanced profiling was created together with both internal and external experts. It compiles advice and knowledge on how to profile an application in Unity and identify performance bottlenecks, among other best practices. >>Download free e-book on profiling For a consistent, end-to-end profiling workflow, which is crucial for efficient game development, start with a simple three-point procedure: Profile before making major changes: Establish a baseline. Profile during development: Track changes and ensure they don’t break performance or budgets. Profile after development: Prove that changes had the desired effect. We hope you find this guide useful! If you think something is missing or could be improved - do let us know in this thread, and we could add it to the next edition of the guide. Also, make sure to visit our website to discover more e-books and other learning content.