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Neurosky MindWave mobile help

Discussion in 'Editor & General Support' started by Gamer_, Feb 5, 2013.

  1. Gamer_

    Gamer_

    Joined:
    Dec 4, 2009
    Posts:
    74
    Hi,
    I am trying to use the Neurosky MindWave mobile with unity3d but have no success . Did anyone have a success in connecting mindwave mobile with unity3d. thanks

    rajesh
     
  2. Uoho

    Uoho

    Joined:
    Dec 18, 2012
    Posts:
    12
    I'm also trying to make this connection and not have success. Can anyone help?
     
  3. GamePanda

    GamePanda

    Joined:
    Aug 6, 2014
    Posts:
    1
    Hello,
    I'm having the same problem, can't get MindWave Mobile to connect to Unity , did anyone find a solution?
     
  4. ValrikRobot

    ValrikRobot

    Joined:
    Jun 26, 2013
    Posts:
    206

    Attached Files:

  5. ARnCo

    ARnCo

    Joined:
    Aug 6, 2015
    Posts:
    4
    hi, i have problem with frame rate too,
    u already have solution for that?
     
  6. ValrikRobot

    ValrikRobot

    Joined:
    Jun 26, 2013
    Posts:
    206
    no. i couldnt seem to solve the issue with the framerate
     
  7. chgomez

    chgomez

    Joined:
    Aug 22, 2016
    Posts:
    1
    I have the exact same framerate issue.
    I was able to use the UnityPackage available on Neurosky web site but it is taking all the bandwidth.
    I am scratching my head...
    If anyone can help...
     
  8. Siniko

    Siniko

    Joined:
    Feb 4, 2016
    Posts:
    2
    Hey, I see this is pretty old, but I was facing the same issue and maybe u want to know how to face it.
    There are one script in the assets named "TGCConnectionController" which its attached to the prefab "NeuroskyTGCConnector". Well, in the source code of that script there is one line causing troubles
    Code (CSharp):
    1. public void Connect()
    2. {
    3. If(!IsInvoking("ParseData"))
    4. ...
    5. InvokeRepeating("ParseData",1.0f,0.002f); //this is the line
    6. ...
    7. }
    InvokeRepeating its executed every 0.002 secs, and thats pretty low for common hardware. I fix it setting in 0.008f

    Code (CSharp):
    1. InvokeRepeating("ParseData",1.0f,0.008f);
     
    glauberrobert and MV10 like this.