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Neural network for animation. Modeling Inverse Kinematics.

Discussion in 'Animation' started by vito_s, Sep 2, 2014.

  1. vito_s

    vito_s

    Joined:
    Jan 31, 2014
    Posts:
    11
    Fuzzy controller solve typical problem in robotics.
    To do this, you need to have a variety of angles and positions.
    Tuning avatar (muscle) can be seen movement.
    But how to get (if possible) the angles and positions such as hands?

    Supported (in pro) IK is very limited.
     
  2. vito_s

    vito_s

    Joined:
    Jan 31, 2014
    Posts:
    11

    No one knows where to get the points and angles of the kinematics of the humanoid?

    Here is a very simple example of a neural network. Despite the very small size of the training set, the results are quite acceptable for the game.