Hey, Just started with implementing a custom NetworkWriter, it starts with passing the message type in the .StartMessage() function. How do you implement a custom msgtype? Since if you use whatever number you want that's not used internally it just throws errors that it doesn't know what to do with it. Cheers, Benjamin
Totally missed that, I only found some forum posts with example code missing that. Also didn't know they were called Network Messages, makes sense now What's the difference between using network messages and just sending a [Command] which sets the dirty bits? (Which triggers the serializer) Thanks!