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Question NetworkVariable Send Rate [Unity Netcode for Gameobjects]

Discussion in 'Netcode for GameObjects' started by TheDankchicken45, Feb 18, 2022.

  1. TheDankchicken45

    TheDankchicken45

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    Feb 4, 2021
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  2. CosmoM

    CosmoM

    Joined:
    Oct 31, 2015
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    There used to be NetworkVariable settings, but these were removed. I believe that currently the sync rate is the general tick rate, same as anything else, and if you want values synched only once they don't make them NetworkVariables but use Rpcs – at least that's what I've been doing since.
     
    MatanYamin and TheDankchicken45 like this.
  3. TheDankchicken45

    TheDankchicken45

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    Feb 4, 2021
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    Thanks