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NetworkVariable/Int/String etc

Discussion in 'Multiplayer' started by cerestorm, Nov 10, 2021.

  1. cerestorm

    cerestorm

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    I'm just trying out Netcode for the first time and I'm struggling with network variables. I see references to NetworkVariableInt etc but can't declare them, have these been removed?

    I was going to check the release notes but the link in the sticky is broken.
     
  2. luke-unity

    luke-unity

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    NetworkVariableInt etc. no longer exist. You can use NetworkVariable<int> now etc. For string you have to use NetworkVariable<FixedString64>. Which sticky thread contains the broken links?
     
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  3. cerestorm

    cerestorm

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    luke-unity likes this.
  4. luke-unity

    luke-unity

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    Thanks, there is already a PR up to fix the documentation page. So hopefully the page will be updated soon with the updated information.
     
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  5. VincentAbert

    VincentAbert

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    Hi, I just wanted to say that the documentation (as far as I can tell) is still outdated, and it makes working with MLAPI quite tough... Has there been change to use string network variables by the way ? "NetworkVariable<FixedString64>" doesn't seem to work anymore.

    Thank you !
     
  6. cerestorm

    cerestorm

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    Having the documentation up to date and accurate should be a priority, it's been almost two months and this isn't the only page that needs correcting.

    Try using FixedString64Bytes, I've been using that without any problems.
     
  7. VincentAbert

    VincentAbert

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    Thanks a lot ! One thing I missed was the need for the collections package...
     
  8. Brach_Unity

    Brach_Unity

    Unity Technologies

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    We are working on it. We had a full release and are now doing some remedial work catching the final changes and pages that need updated. It will be our main focus now so we are hoping to have the pages all sorted by the end of Jan/Mid-Feb
     
  9. Mandra

    Mandra

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    Hello,

    Even though the documentation about network variables exists, I still couldn't find the information about which types are valid.

    If @cerestorm didn't make his comment I would never have found how to use FixedString64Bytes instead of string.

    Could you maybe try and update it, because it's a fairly important information? Thanks!
     
  10. cerestorm

    cerestorm

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    Mandra likes this.
  11. Mid_D_Man

    Mid_D_Man

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    And also please how do I convert from a regular int to a network variable of type int
     
  12. cerestorm

    cerestorm

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    Use .Value to read and write to a network variable.

    It's useful to have the getter/setter access it that way directly.

    Code (CSharp):
    1. NetworkVariable<int> moveCost = new NetworkVariable<int>();
    2. .
    3. .
    4. public int MoveCost { get => moveCost.Value; set => moveCost.Value = value; }
     
  13. Mid_D_Man

    Mid_D_Man

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    Abdulhamid mamman sule

    Jul 31, 2022, 02:51 UTC

    can someone help me out I keep trying to connect my client to and host but unity keeps sending me this error message, it used to work perfectly normal before I updated the netcode for gameobjects package
    But now the client is not being instantiated I've tried both the pooled and non pooled Spawn system in the documentation and noting works
    Netcode] Deferred messages were received for a trigger of type OnSpawn with key 2, but that trigger was not received within within 1 second(s). UnityEngine.Debug:LogWarning (object) Unity.Netcode.NetworkLog:LogWarning (string) (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.0/Runtime/Logging/NetworkLog.cs:28) Unity.Netcode.DeferredMessageManager:purgeTrigger (Unity.Netcode.IDeferredMessageManager/TriggerType,ulong,Unity.Netcode.DeferredMessageManager/TriggerInfo) (at Library/PackageCache/com.unity.netcode.gameobjects@1.0.0/Runtim