Hi, First of all, I'm using Unity 5.6.0f1 (with a Unity Plus license). I'm trying to sync the transform of a scene object between every clients, but it only works from the local client/host to the clients. The game object has a NetworkIdentity and a NetworkTransform. When the host moves the game object, the transform is synced on all clients. But when a client (not the host) moves the game object, the transform is not synced on any clients. Can you help me out? Thanks a lot.