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Unity Multiplayer NetworkTransform of scene objects out of sync in builds

Discussion in 'Multiplayer' started by any_user, Jun 26, 2015.

  1. any_user


    Oct 19, 2008
    I'm experiencing weird problems with the NetworkTransform. In builds, the scene objects are initially synced properly on connect, but after some time they are out of sync.It works if the client is in the editor and the server running from a build, but not if it's inversed.

    They're physical objects with a Rigidbody2D, these are the settings:

    Screen Shot 2015-06-26 at 18.53.10.png

    Even when I set the snap threshold to a very small value or zero, the object are moving very smoothly, which shouldn't be the case. It looks like they are just moved locally and don't take any synced values to set their position.

    It only happens on scene objects in builds, I haven't seen it in the editor or on dynamically spawned objects in builds.

    Is this a known issue?