So I'm trying to sync movement between two programs using UNET. I have them connecting fine, and seeing eachother/registering the player controllers. When I move the network player on the host that has "Local Player Authority" checked and a NetworkTransform component, I see it move on both the host and the client. However when I move the second object on the client, which has "Local Player Authority" checked on the client but not the server, I don't see it move on the server. Is there something special I need to set up in order for NetworkTransform to broadcast data from the client to the server?