Can anyone explain me how to use this method. http://docs.unity3d.com/ScriptReference/Networking.NetworkServer.SendToReady.html Docs have this method using 2 parameters, while in Mono-develop it asks for 3 parameters: NetworkServer.SendToReady(GameObject contextObj, short msgType, MessageBase MsgType); I'm not sure about what that "GameObject contextObj" means. Any help would be appreciated.
the contextObject is for object visibility. If a player cannot see an object, then that player is not sent messages for that object. Passing null as the contextObj will make the message be sent to all ready players, regardless of visibility rules.