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Question NetworkObject disable trigger events

Discussion in 'Netcode for GameObjects' started by CodeExc, Dec 12, 2021.

  1. CodeExc


    Oct 31, 2016

    I have a NetworkObject with a BoxCollider as trigger.
    When the host call the OnTriggerEnter() event, the event is also triggered on the clients.
    It does not work from the clients to the host-side.

    Can I disable these network events and only call them on the respective client?
    Otherwise I get problems in the ServerRpc() methods, because they are always called multiple times on the client.