Hi, I'm trying to load a scene as a host in order for other clients to join the same scene as the host. In order to do so, I assign first the host by using this piece of code: NetworkManager.Singleton.StartHost(); Next, I want to load the next scene not by using the SceneManager but by using the NetworkManager.Singleton.SceneManager instead since I read in this thread that that way clients can join the very same scene as the host. To do so, I previously stored the scene as gameScene = SceneManager.GetSceneByBuildIndex(1);, and I'm trying this piece of code: NetworkManager.Singleton.SceneManager.LoadScene(gameScene.name, LoadSceneMode.Single); however, I'm getting the following error The scene is in build list. In fact, I can load the scene pretty easily by using the SceneManager piece of code. Any idea of what could be causing this issue?