Error on Unity 5.4.2f2 Personal 1. Created New Application - "Server" а) Created Scene b) Add NetworkManager component on Camera c) Add NetworkManagrHUD component on Camera d) off "AutoCreatePlayer" 2. Created New Application - "Client" same a) b) c) d) 3. Run "Server Only" and run "Client" in two different applications 4. Connection is completed, but when close "Client" application then error on "Server": Server client disconnect error:1 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() OnDisconnectError error:6 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() Event "public override void OnServerDisconnect (NetworkConnection conn)" don't execute I don't have code, only have components. Why this error? Help please.