Hello, First of all I'm french and new to Unity so excuse me for my language, maybe not appropriate. Here is my problem: I created a very simple multiplayer game where players are cylinders and can move around. I used mirror for multiplayer and it works because the two instances open on my pc are well synchronized. Now I would like to be able to put it online so that anyone can access the site with a url. Having a free "orange" server I tried to export my project in webgl and move the files on it but when I launch the page I can only connect as a client and the message "webglcannot be server "is poster. I also tried to use unity servers which I did not fully understand how it works, but I get the "UPID" but I don't know what to do with it next !!! How can other people access my project from this? My goal is therefore to play with friends on projects that I have created but I can not put my project online in an accessible way. Thank you in advance for your assistance.
I am not an expert with mirror, but as far as I know it supports multiple transports and some of them might not support WebGL. Could you tell us which transport you used?
I used the "telepathy" transport but don't you think the problem is with the webgl? Doesn't "WebGl cannot be server" mean that I have to use something else?
You will need a transport that supports web sockets, mirror has a "WebGL - SimpleWebSockets" transport which seems to be exactly what you need. https://mirror-networking.com/docs/Articles/Transports/SimpleWebTransport.html