Hey guys, This has most likely been answered already... But I can't find anything that applies at this moment in time and is relevant. So I have started working on a project that I have been taking a break from, and have decided it's time to start working on the networking aspect... Unity's documentation basically says "Do not use UNET as it will be obsolete in upcoming versions", and no replacement is stated... So what should I use for networking? I've looked at external tools but I am not sure what is best for my needs. I will need something that most likely peer 2 peer and will host around 8 players per match / game. I was thinking Photon Cloud (Realtime) would be a good option because I have experience with it, but I'd rather not use a pay to use service if Unity is coming out with a networking solution sometime soon. Has anyone uncovered more information on this subject? Thanks.