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Networking with indie licence

Discussion in 'Multiplayer' started by GMS0012, Mar 20, 2009.

  1. GMS0012

    GMS0012

    Joined:
    Oct 7, 2006
    Posts:
    42
    hi all..

    does the indie version support networking?
    is there a kind of server included or how does this work?
    did not find so much information about this

    thanks
     
  2. oxl

    oxl

    Joined:
    Nov 21, 2008
    Posts:
    325
    Yes it does. In the same way as the Pro version, at least the non-iPhone one.

    You might want to take a look at the Unity License Comparison to get some more information about this

    http://unity3d.com/unity/licenses


    Take a look here :

    http://unity3d.com/support/resources/example-projects/networking-example

    Hope that helps.

    --
    oxl
     
  3. Tempest

    Tempest

    Joined:
    Dec 10, 2008
    Posts:
    1,286
    Unity provides networking capabilities. There is a "master server" which is available, but this is for establishing connections between games. You would have to write the server-side logic (to process client requests, etc).

    You can use middleware with indie license, such as SmartFoxServer. That'll help with the connections, synchronizations, chat, etc.