hi all.. does the indie version support networking? is there a kind of server included or how does this work? did not find so much information about this thanks
Yes it does. In the same way as the Pro version, at least the non-iPhone one. You might want to take a look at the Unity License Comparison to get some more information about this http://unity3d.com/unity/licenses Take a look here : http://unity3d.com/support/resources/example-projects/networking-example Hope that helps. -- oxl
Unity provides networking capabilities. There is a "master server" which is available, but this is for establishing connections between games. You would have to write the server-side logic (to process client requests, etc). You can use middleware with indie license, such as SmartFoxServer. That'll help with the connections, synchronizations, chat, etc.