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Networking Issues

Discussion in 'Multiplayer' started by galgantur, Dec 1, 2009.

  1. galgantur

    galgantur

    Joined:
    Nov 30, 2009
    Posts:
    5
    Hi everybody.
    I'm managing networking on a new unity project.
    I'm a noob about unity a I wonder to ask about some project decisions. The project is a multiplayer board game, like chess, so only two players. I' ve to program an in game chat, RPC to syncronize both players movements, game lobby and client game session with master server.
    Here some design issues:
    • Do I really need SmartFox Server? How do i integrate SFS w/ my unity game?
    • Have I to use Master Server or SMF is enough?
    • RPC or State Sync?
    • How to implement game lobby?
    • where can find some good tutorials?
    that's all for now
     
  2. Deleted User

    Deleted User

    Guest

    You don't need Smart Fox.
    If you're not going to have many players playing, you should just use a simple unity networking.

    Scroll down this page or look at the 2nd one, there should be a topic with a lot of pages about unity networking with a .pdf tutorial and a sample project.

    EDIT:
    here it is, http://forum.unity3d.com/viewtopic.php?t=30788

    Download the project, it has multiplayer with chatting built in ;)