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Networking: feedback and questions

Discussion in 'Connected Games' started by BHouse, Sep 13, 2018.

  1. BHouse

    BHouse

    Unity Technologies

    Joined:
    Jan 10, 2018
    Posts:
    65
    dzamani likes this.
  2. ksakins

    ksakins

    Joined:
    Aug 29, 2015
    Posts:
    15
    @BHouse Would you be able to provide any insight into the current development efforts of the new DOTS Netcode? And by that I mean, are they piloting the project based on any input at all from current game developers, or is it solely an in-house project at this point and developers will get their first look in the fall?

    I for one would advocate at least for the former approach, getting developers involved as early in the process as possible. Whether that means a lot of input or limiting input, I think it's the way to ensure that you won't turn away a good majority of those looking forward to using a networking solution coming from Unity.

    One thing that I've appreciated from open source projects like Mirror is that the community is strong, and discussions with the developers on Discord has (at least for me) been pleasant and very helpful. Having the same sort of community involvement at the Unity level I think would be a major step forward.
     
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