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Third Party NetworkIdentity staying disabled on client. Mirror

Discussion in 'Multiplayer' started by The1Mitchell, Aug 2, 2023.

  1. The1Mitchell

    The1Mitchell

    Joined:
    Feb 1, 2020
    Posts:
    1
    I am adding multiplayer to my game, and I am getting this problem in a lobby I am making. So a host will start a lobby, then a friend is able to join off of Steam. The lobby is a character select menu and is a different scene from the main menu. Everything works fine on the host, but for the client, the whole character select UI is disabled because it has a NetworkIdentity on it. I don't know why the client is not spawning in the UI. I have tried adding SpawnObjects in OnClientConnect() and OnStartClient(). Any ideas on how to activate the UI for the client?