I am having a bit of trouble with networked animations. Im wondering if anyone is aware of a example project I could dissect to learn the proper way of playing animations on a multiplayer game. The function I cant seem to figure out how to work on both the client and host is Animator.SetBool();
This was related to me not being able to access the animator from within isLocalPlayer. Exposing the variable and attaching the animator in the editor fixed my problems. Id still love a project to dissect if anyone is aware of one, thank you.