Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Thursday, June 8, for a Q&A with Unity's Content Pipeline group here on the forum, and on the Unity Discord, and discuss topics around Content Build, Import Workflows, Asset Database, and Addressables!
    Dismiss Notice

Unity Multiplayer NetworkAnimator Breaks NetworkTransform

Discussion in 'Multiplayer' started by DRRosen3, Jul 1, 2015.

  1. DRRosen3


    Jan 30, 2014
    I don't know if this issue is specific to me, or if anyone else may be experiencing it. But if I attach a NetworkAnimator component to my GameObject that has a NetworkTransform component, the transform stops being synchronized from the host to the client. If I take the NetworkAnimator component back off, it synchronizes properly again...
  2. Vanamerax


    Jan 12, 2012
    I have this problem when I attach an arbitrary NetworkBehaviour to the gameObject. NetworkTransform syncing only sends a single update every 10 seconds or so after that.