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Unity Multiplayer NetworkAnimator Breaks NetworkTransform

Discussion in 'Multiplayer' started by DRRosen3, Jul 1, 2015.

  1. DRRosen3

    DRRosen3

    Joined:
    Jan 30, 2014
    Posts:
    680
    I don't know if this issue is specific to me, or if anyone else may be experiencing it. But if I attach a NetworkAnimator component to my GameObject that has a NetworkTransform component, the transform stops being synchronized from the host to the client. If I take the NetworkAnimator component back off, it synchronizes properly again...
    Screen+Shot+2015-07-01+at+2.50.32+PM.jpg
     
  2. Vanamerax

    Vanamerax

    Joined:
    Jan 12, 2012
    Posts:
    937
    I have this problem when I attach an arbitrary NetworkBehaviour to the gameObject. NetworkTransform syncing only sends a single update every 10 seconds or so after that.