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Network Transform stops syncing rigidbody rotation.

Discussion in 'Multiplayer' started by trudeaudm, Feb 3, 2017.

  1. trudeaudm

    trudeaudm

    Joined:
    Apr 17, 2013
    Posts:
    116
    Is it intended that when a rigidybody 2d has it's z-axis rotation frozen, that the network transform object set to rigidybody2d sync mode, will stop syncing the objects rotation?

    This is quite frustrating, my object is still rotated, I just don't want any angular velocities being used so I locked the rigidbody's Z-axis.

    Are there any work arounds? The only one I have found so far is to set the network transform to sync the actual transform instead, but this results in a very choppy movement, even with interpolation and a higher send rate.
     
    RemDust likes this.
  2. RemDust

    RemDust

    Joined:
    Aug 28, 2015
    Posts:
    432
    Same issue here...I guess the only solution is to NOT rely on the Network Transform and write our own method to flip clients transform around the network -_-