I've created a simple project that uses the NetworkManager and Custom Network HUD components. It works great and I can create and join a game, move the players around and see them moving in each client, etc. But when I try to use the "Use Network Simulation" option in the NetworkManager component, even with "Simulated Average Latency" set to 1 millsec, the client can't connect to the server. I've tried adjusting different ConnectionConfig parameters, using different "Simulated Average Latency" values, and still, it doesn't work at all. It's currently broken or I'm doing something wrong?