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Network message ordering

Discussion in 'Netcode for GameObjects' started by cerestorm, Jan 21, 2022.

  1. cerestorm

    cerestorm

    Joined:
    Apr 16, 2020
    Posts:
    664
    Is there any way to have the client receive network variable changes in the order their made on the server? I have client events that trigger updates to multiple network objects on the server and it would be really useful to have one of those updates always happen last so it's easy to affect a state change on the client knowing all other values have been set.

    Is this configurable in any way?