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Network mechanics...

Discussion in 'Multiplayer' started by ddboarm, Oct 29, 2009.

  1. ddboarm

    ddboarm

    Joined:
    Oct 29, 2009
    Posts:
    2
    I am looking at different options for game development and ran across Unity a few weeks ago. I've been looking over the documentation and watching some of the tutorials. But I have a couple of questions about networking that I couldn't seem to find the answers to. Since I don't have the Unity product (yet) and am not familiar with the scripting, I may have seen the answers and not realized it. So forgive me if these answers are in plane sight :)


    • * Does the Server/Master Server support multiple, simultaneous port connections?
      * Can I use UDP/TCP in asynchronous modes (i.e. what mode/modes are the protocols' default settings within the Server?
      * Does the Server/Master Server make use of send/receive message buffering?
      * If so, can I set the send/receive buffer size?

    Thank you :D