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Network Manager persistent but not present on multiple scenes

Discussion in '5.3 Beta' started by gregorypierce, Nov 23, 2015.

  1. gregorypierce

    gregorypierce

    Joined:
    Jan 21, 2008
    Posts:
    406
    When creating a new network game I am creating a network manager game object in the "load" scene and associating the various scripts with it. However the scene that is getting loaded does not retain that gameobject. However, I need access to scripts that I have attached to that GameObject as they are all associated with the network manager (like changing the level and such). The biggest problem is that Unity doesn't want me to have multiple copies of that
     
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