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Network Lobby and IPv6

Discussion in 'Multiplayer' started by simtetchun, Jul 1, 2016.

  1. simtetchun

    simtetchun

    Joined:
    Jul 1, 2016
    Posts:
    2
    Hi all,

    Just want to know if Unity's Network Lobby is compatible with IPv6 network? My game was rejected by Apple because it's unable to connect to UNET match host under IPv6 network (while IPv4 works fine.)

    Is there any thing I have to be aware of beside not to hard code IPv4 IP address or having any IPv4 related method calls?

    Thanks in advance!
     
  2. orb

    orb

    Joined:
    Nov 24, 2010
    Posts:
    3,032
    I wouldn't be surprised if it's not ready:


    What are the addresses for the UNET services?
     
  3. simtetchun

    simtetchun

    Joined:
    Jul 1, 2016
    Posts:
    2
    Thanks for your reply!

    The match host I am using is mm.unet.unity3 d.com

    Since I am using the NAT64 network setup as suggested by Apple so shouldn't accessing to IPv4 server be working too?
     
  4. orb

    orb

    Joined:
    Nov 24, 2010
    Posts:
    3,032
    The UNET server used doesn't have any AAAA records either, so it looks like Apple don't have NAT64 themselves. It can't be that stupidly simple though, can it?