Unity Version: 2022.3.11f1 Netcode For GameObjects Version: 1.6.0 Essentially as the title says, updating a network list from the host does not change any information for any of the clients. Other notes: The Object in question also has additional network variables, several Int's and a string. All of those other variables update with no issue upon being changed from the hosts side. If it matters at all, the Network List is a list of Int's. Any ideas? Is this a bug?